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57 lines
1.1 KiB
C#
57 lines
1.1 KiB
C#
8 months ago
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// Copyright 2023 Dmitry Karpukhin. All Rights Reserved.
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using UnrealBuildTool;
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public class SkyCreatorShaders : ModuleRules
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{
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public SkyCreatorShaders(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[]
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{
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[]
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{
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"RenderCore",
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"ApplicationCore",
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"Projects"
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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