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38 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<FGenericCrashContext>
<RuntimeProperties>
<CrashVersion>3</CrashVersion>
<ExecutionGuid>3B11842D43AC8E74B5C76BB3D41C18BB</ExecutionGuid>
<CrashGUID>UECC-Windows-1F61D2724465A5D8753918BD704DAA77_0002</CrashGUID>
<IsEnsure>true</IsEnsure>
<IsStall>false</IsStall>
<IsAssert>false</IsAssert>
<CrashType>Ensure</CrashType>
<ErrorMessage>Ensure condition failed: NewObject-&gt;IsA(this-&gt;GeneratedClass) [File:D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\Engine\Private\Blueprint.cpp] [Line: 897]
Type mismatch: Expected BP_Operator_C, Found REINST_BP_Operator_C_34
Stack:
0x00007ff91b040778 UnrealEditor-Engine.dll!UBlueprint::SetObjectBeingDebugged() [D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:893]
0x00007ff92b5e9751 UnrealEditor-UnrealEd.dll!FKismetDebugUtilities::OnScriptException() [D:\Programms\UE_5.3.2_Source\Engine\Source\Editor\UnrealEd\Private\Kismet2\KismetDebugUtilities.cpp:286]
0x00007ff92bc1abda UnrealEditor-UnrealEd.dll!TBaseStaticDelegateInstance&lt;void __cdecl(UObject const *,FFrame const &amp;,FBlueprintExceptionInfo const &amp;),FDefaultDelegateUserPolicy&gt;::ExecuteIfSafe() [D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:777]
0x00007ff943c5cd56 UnrealEditor-CoreUObject.dll!FBlueprintCoreDelegates::ThrowScriptException() [D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:232]
0x00007ff943c6ce80 UnrealEditor-CoreUObject.dll!UObject::execTracepoint() [D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2448]
0x00007ff943c3b7cb UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1209]
0x00007ff943c3a787 UnrealEditor-CoreUObject.dll!UObject::ProcessInternal() [D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1306]
0x00007ff94392cf50 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6665]
0x00007ff943c3925f UnrealEditor-CoreUObject.dll!UObject::ProcessEvent() [D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2145]
0x00007ff91aa7a0b2 UnrealEditor-Engine.dll!AActor::ProcessEvent() [D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\Engine\Private\Actor.cpp:1122]
0x00007ff91aa4eb70 UnrealEditor-Engine.dll!AActor::BeginPlay() [D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\Engine\Private\Actor.cpp:4249]
0x00007ff91c1b9760 UnrealEditor-Engine.dll!APawn::BeginPlay() [D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\Engine\Private\Pawn.cpp:179]
0x00007ff91aa556b4 UnrealEditor-Engine.dll!AActor::DispatchBeginPlay() [D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\Engine\Private\Actor.cpp:4189]
0x00007ff91ceb55f5 UnrealEditor-Engine.dll!AWorldSettings::NotifyBeginPlay() [D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:305]
0x00007ff91b787221 UnrealEditor-Engine.dll!AGameStateBase::HandleBeginPlay() [D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\Engine\Private\GameStateBase.cpp:226]
0x00007ff91ccd7ffc UnrealEditor-Engine.dll!UWorld::BeginPlay() [D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\Engine\Private\World.cpp:5275]
0x00007ff91b7b5398 UnrealEditor-Engine.dll!UGameInstance::StartPlayInEditorGameInstance() [D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\Engine\Private\GameInstance.cpp:553]
0x00007ff92b7691d8 UnrealEditor-UnrealEd.dll!UEditorEngine::CreateInnerProcessPIEGameInstance() [D:\Programms\UE_5.3.2_Source\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:3139]
0x00007ff92b79fd90 UnrealEditor-UnrealEd.dll!UEditorEngine::OnLoginPIEComplete_Deferred() [D:\Programms\UE_5.3.2_Source\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1586]
0x00007ff92b769e88 UnrealEditor-UnrealEd.dll!UEditorEngine::CreateNewPlayInEditorInstance() [D:\Programms\UE_5.3.2_Source\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1849]
0x00007ff92b7c9ceb UnrealEditor-UnrealEd.dll!UEditorEngine::StartPlayInEditorSession() [D:\Programms\UE_5.3.2_Source\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:2870]
0x00007ff92b7cdc56 UnrealEditor-UnrealEd.dll!UEditorEngine::StartQueuedPlaySessionRequestImpl() [D:\Programms\UE_5.3.2_Source\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1163]
0x00007ff92b7cd24e UnrealEditor-UnrealEd.dll!UEditorEngine::StartQueuedPlaySessionRequest() [D:\Programms\UE_5.3.2_Source\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1066]
0x00007ff92b01ede4 UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\Programms\UE_5.3.2_Source\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1811]
0x00007ff92bc86486 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\Programms\UE_5.3.2_Source\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:531]
0x00007ff76f888bf0 UnrealEditor.exe!FEngineLoop::Tick() [D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5825]
0x00007ff76f8aceec UnrealEditor.exe!GuardedMain() [D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
0x00007ff76f8acfda UnrealEditor.exe!GuardedMainWrapper() [D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
0x00007ff76f8b0460 UnrealEditor.exe!LaunchWindowsStartup() [D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
0x00007ff76f8c6084 UnrealEditor.exe!WinMain() [D:\Programms\UE_5.3.2_Source\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
0x00007ff76f8c9426 UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ff9c68f7344 KERNEL32.DLL!UnknownFunction []
0x00007ff9c72226b1 ntdll.dll!UnknownFunction []
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